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Developing a Career Makes Life Satisfying

Temple Grandin, on of the formost voices in the field of autism, shares her thoughts on developing a satisfying work life and making sense of the social world. From the inside. A must read.

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Dragonfly USA

Adventures In Leisure

Note: Review only, product no longer for sale.

Promote leisure planning skills with this enjoyable and educational therapeutic game

This game addresses the importance of leisure as a daily living skill for mental health clients in a variety of psychiatric and/or developmental settings. The game is based on a psycho-educational approach in which leisure skills are broken down in steps in order to promote learning, problem solving and social interaction skills. Contents of the game are: a game board, 6 board markers, 1 die, Thumbs Up "Windfall" cards, Thumbs Down "That's Life" cards, "Specials" cards, "Equipment" cards, reproducible voucher sheets and currency sheets. The game is played by a game facilitator and two to six individuals. Larger groups may play in teams. By: Kathryn Harris, B.Sc, OT and Elizabeth Ann Westelaken, B.A. Contributions and Technical Editing By: Dawn Stewart, OTR/L.

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Adventures In Leisure

Typical Access Profile

Auditory

Normal
Low
Extremely Low
Not Using Hearing
Hyper-Acute

Vision

Normal
Low
Extremely Low
Not Using Vision

Gross Motor

All
Some
Few
Not Using Gross Motor

Fine Motor

All
Some
Few
Not Using Fine Motor

Developmental Age Range

0 - 2
3 - 5
6 - 8
9 - 12
13 and Over

Language

Typical
Some Spoken
Receptive Only
Sign
Assistive/Augmentitive
Not Using Language
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Assentive Communication: Hey, What's that Sound?

To help children match sounds with pictures of instruments, try putting pictures of musical instruments on the Cheap Talk's squares, and add the recorded sounds of the instruments. Here is a game to play: Play the sampled sounds for the child covering the square pressed. Can the child find the right instrument picture? If the sound is the same, they did it!

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