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Dragonfly: Specials Needs and Universal Access Resource
Universal Access Educational Video Games and Software.
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Note: Review only, product no longer for sale.
Promote leisure planning skills with this enjoyable and educational therapeutic game
This game addresses the importance of leisure as a daily living skill for mental health clients in a variety of psychiatric and/or developmental settings. The game is based on a psycho-educational approach in which leisure skills are broken down in steps in order to promote learning, problem solving and social interaction skills. Contents of the game are: a game board, 6 board markers, 1 die, Thumbs Up "Windfall" cards, Thumbs Down "That's Life" cards, "Specials" cards, "Equipment" cards, reproducible voucher sheets and currency sheets. The game is played by a game facilitator and two to six individuals. Larger groups may play in teams. By: Kathryn Harris, B.Sc, OT and Elizabeth Ann Westelaken, B.A. Contributions and Technical Editing By: Dawn Stewart, OTR/L.
| I0103 |
Auditory Normal Low Extremely Low Not Using Hearing Hyper-Acute |
Vision Normal Low Extremely Low Not Using Vision |
Gross Motor All Some Few Not Using Gross Motor |
Fine Motor All Some Few Not Using Fine Motor |
Developmental Age Range 0 - 2 3 - 5 6 - 8 9 - 12 13 and Over |
Language Typical Some Spoken Receptive Only Sign Assistive/Augmentitive Not Using Language |